The core gameplay of Metal Brigade Tactics is a deep turn-based
strategy engine. Players (whether human or AI-controlled) take
turns moving their Vertical Armor units on a grid-based map, trying to
accomplish their mission objectives. On top of this tactically
rich gameplay there is an engrossing story-based campaign where the
player can outfit a squad of VA pilots with the latest technology and
piloting techniques between missions. The sections below give a
short overview of some of the most exciting features of the game.
Click on a section header to learn more about it.
●
Attack/Counterattack (and Line of Sight)
The most basic gameplay of any turn-based strategy game is
choosing your unit's actions. Metal Brigade Tactics is no
different - you have a group of VAs that you have to move every
turn. When a unit is selected, the player must move the unit
(different VAs have different movement ranges, depending on their
speed), then they can choose to do an action, or do nothing. The
action is usually attacking enemy units. When a unit attacks it
simply chooses one of its weapons, and chooses a target, then the
attack happens.
If possible, attacked units will counterattack, requiring the player to
carefully consider his actions. Line of sight plays a role while
attacking as well, mountains, buildings, and enemy units can block line
of sight. This is an important strategy - using your own units to
block counterattacks. Plan well!
● Weapon Triangle
Weapons in Metal Brigade Tactics fall into three categories:
Single Shot, Rapid Fire and Explosive. Like rock-paper-scissors, each
weapon type has an advantage over another type, forming what is called
the weapon triangle. If a VA attacks with a weapon type that has
an advantage over the defender's weapon type he will get a bonus to
damage. If a VA attacks with a weapon type that is at a
disadvantage from the defender's weapon type they will deal less damage.
Remember the weapon triangle when planning your strategies: Rapid Fire
has advantage over Explosive, Explosive has advantage over Single Shot,
and Single Shot has advantage over Rapid fire.
Rapid Fire > Explosive > Single Shot > Rapid Fire
● Artillery
VAs can equip powerful artillery weapons; these weapons deal damage to
an area, have extremely long ranges, and ignore line of sight
rules. Pretty awesome right? They have one huge
disadvantage: long flight time.
Unlike traditional turn-based strategy games that simply have
units move
one after another, Metal Brigade Tactics uses a 3-phase system.
The first phase of any given turn is called Artillery Targeting, in
this phase each player takes turns plotting artillery targets.
Then all player sides do a
traditional Move/Attack phase, after which the Artillery Resolution
phase occurs. During this phase the artillery fired earlier in
the
turn lands, dealing damage to a large area. This means that
you may have targeting a nice juicy clump of enemy units during
Artillery Targeting, but they may have all moved by the time the
artillery lands! Smart use of artillery, predicting enemy
movements, luring enemies, and setting up traps are an important part
of Metal Brigade Tactics.
● Energy
Vertical Armor are machines, and machines require a power
source. Every time a VA takes an action his energy reserves
diminish. This includes attacking, counterattacking, and firing
artillery. Some weapons require more energy than others to fire,
and if a VA is out of energy, he can no longer attack and he takes
more damage because his armor is no longer powered. Luckily VAs
are advanced machines and the energy is fully refilled every turn, but
this shouldn't stop a smart player from taking advantage of an enemy
that is low on energy to deal extra damage to it and avoid
counterattacks.
● Vertical Armor
Loadout
Simply controlling these giant machines of war isn't enough -
tweaking their loadout is as big a part of the fun as telling them what
to blow up. Between missions in the campaign and before any
skirmish, the player can set which two weapons a VA will carry into
battle as well as equip them with Accessories. Which weapons a VA
can equip depend on the VA itself - for instance not every VA can equip
artillery. Weight also plays a factor: you can't equip two of the
most powerful guns on a light fast scout.
Vertical Armor can also equip up to two Accessories, Accessories either
provide some sort of boost (additional range, more damage, more armor),
or can be used mid-battle to provide a specific benefit (regain health,
or ammo).
● Campaign
Metal Brigade Tactics contains an engrossing 19 mission
story-based campaign. The player begins as a common Vertical
Armor pilot, but soon gets embroiled in a top secret mission with a
mysterious Special Operations squad. As the campaign progresses
the player will gather together a ragtag band of VA pilots, as well as
access to more and more advanced VAs, weapons and accessories.
The campaign isn't linear either - throughout most of the story the
player has a choice as to which missions to take in what order.
There are even special bonuses for players who like a challenge and
attempt missions out of order, or on harder difficulty levels.
● VA Shop
Between campaign missions the player has access to a black
market shop that can air-drop new VAs, weapons and accessories to their
current location. The shop is always getting new stock as the
campaign goes on, and the player is always collecting more money as
they complete missions. Spend your credits wisely, or blow it all
on that cool new VA - the choice is yours.
● Pilot Leveling
During the campaign the player has command over a squad of VA
pilots. These pilots not only have unique personalities, but they
also have unique stats and abilities that grow over the course of the
campaign. Part of the fun is trying to ensure your pilots have
the correct equipment to complement their specialties.
● Pilot Perks
As the campaign progresses, pilots will level up and gain
perks. Perks are special abilities that help them in
combat. Some examples include the ability to strike first even
while defending, ignoring counterattacks, always having the weapon
advantage, and more. Taking advantage of these perks, and
equipping the pilot to get the best use out of them, is part of the
strategy.
● Skirmish (and 2
player mode)
While the campaign is fun, sometimes you just want to set up a
crazy "what if" scenario. What if two players each had 10 of the
best VA in the game and fought it out on a tiny map? What if one
side had all artillery units, and the other had none? What if I
think I'm better at the game than my friend? This is what
Skirmish mode is for. Skirmish allows you to play on any of the
campaign maps, and choose up to 10 VAs for both players, with any
loadout possible. Play against the excellent AI, or against a
friend in hot-seat style multiplayer.
● Editor
Metal Brigade Tactics includes an editor that allows players to
easily create and share Skirmish maps. Want to make a map that
spells your name then fight on it? Go for it. While the
editor requires a fairly advanced understanding of the game concepts,
and maybe some experience modding other games, it is easy enough to use
for anyone to grasp very quickly. For more on how to use the
Editor and share maps, see the modding section of the Forums.